Gameplay

Gameplay
When the player enters the game, there will be 3 different themes of environment which is Cooking, Planting, and Repairing. Each level consists of 3 sub-levels and it is not replayable once completed. The sub-level is labelled as level X-1, level X-2 and level X-3. Each sub-levels will also give out extra rewards such as gems or candy and keys.

Player has to reach the goal with the condition of limited time given or limited amount of pet spawned to complete the level. There are different types of goals which vary between all the levels and there will also have different kinds of conditions, goals and restrictions to add challenges into the player’s game experience.

The pet will visit the player with one to three orders, every pet has their own endurance bar coming with them. The pet will leave the scene when the player fulfills their orders or when the endurance bar reaches 0. Sending out one of their orders can restore a portion of the endurance bar. Players can also use special treats (consumable) to restore the pet’s endurance bar fully.

Fulfilling each pet's orders will reward you with coins. The coins are determined on the quality of the material and ingredient. Players can upgrade their materials and food ingredients at upgrade s to gain more coins and players can also create combos in the game to increase their earnings.

Combo System
Combo will give players extra coin s in the game. Players have to send out the orders within the combo time limit to make a combo. Players can make a maximum of 5 combos, it will start over from 0 as soon as the player made a full combo. The combo will only give out bonus coins when the players reach the 3rd combo streak.

The following tables show the bonus coins given on each combo: The player can gain up to extra 25 coins if they successfully completed a full combo.

Goal
A goal is the target that players have to reach before the game ends. If the player fails to accomplish the goal, it means the player failed to complete the level. Players are able to retry the level that they failed to complete it.

There are three kinds of goals that are available for the players to achieve which are Coins, Orders and Likes. The specific goals will be shown at the upper area of the screen.

Coins: Players have to earn the exact coins or more than the required coins before the game ends. Players can purchase a consumable called “Double Coins” from the shop and activate it before starting the level to double their coins.

Orders: Players have to send out the exact or more orders than the required amount given by the pets to reach the goal. Each pet will carry one to three orders waiting for the player to complete.

Likes: Players have to collect a required amount of likes within the time limit or before the pets stop appearing to reach the goal.. Players have to clear the pet’s order before the endurance runs down to below 50% to get “likes”. Each pet will give out a “like” after completing their orders.

The conditions for each level to end naturally will be determined by time or the number of pets available in the level.

Limited time: Player has to reach the goal within the time limit. It will not limit the amount of the pet will appear. Pets will not stop appearing until the timer runs out. Players can purchase a consumable called “Add Time” to have extra 30 seconds if they failed to reach the goal within the time limit.

Limited pet: A limited amount of pets will visit the player on that particular level. Player has to reach the goal before running out of pets. There will be no time limit if the player is on a limited pet level. Players can purchase a consumable called “Add Pets” to add 3 more pets to the level if the player failed to reach the goal before the pets run out.

Restrictions
There will be restrictions for the player to follow depending on the level requirement. If the player fails to do so, the level will end immediately with a result of failing despite reaching the required goal. There will be 3 restrictions available now which are:


 * The player cannot destroy or burn the material or ingredient.


 * The player cannot throw any order away.


 * The player cannot make the pet leave because of an emptied endurance bar.